Dahl, Audun

Description:

Audun Dahl

    Yellow to Rose
  • hearthwitch
  • Played By: kayndred

    Raej Terreille
    11 Posts    145 marks
Dahl, Audun
« on: September 03, 2020, 11:19:38 PM »
Audun Dahl


The Basics


Full Name: Audun Dahl
Age: 114 as of AW 103
Gender/Pronouns: she/her

Ethnicity: Angnuk
Birthplace: Stjerne, Lys
Current Location: Raej
Profession: Apprentice Web Assessment Contractor

Caste: hearthwitch
Birthright Jewel: Yellow (Cut 10)
Offering Jewel: Rose (Cut 10)

Face Claim: Raffey Cassidy



The Body


Height: 5'5
Body Type: Narrow, wiry
Hair Color: Brown
Eye Color: Blue

Appearance:
Long brown hair, arrow straight and sleek, often wound up in a braid to keep it from her face during work. Big, blue eyes, high cheekbones, strong jaw. Handsome perhaps, later in life, but delicate now. Soft mouthed, stern browed, Audun looks her age: young. It often means she has to work harder, flex her knowledge more obviously, to be taken seriously, but it's something she's grown to accept if not like.

Narrow and lean, while she hasn't quite stopped growing, she's not likely to get much taller. Travel and work have kept her firm and fit, if not particularly well muscled. Her clothes are those that put up well with wear and tear, easy to patch and difficult to stain. She prefers to look like part of the background, rather than stand out. It makes it easier to go crawling around beneath someone's home if she doesn't care about what her clothes look like, too. Both Birthright and Offering rest on delicate necklaces hidden beneath her clothes.

The symbol that casts her as other is secreted away, five curving lines under her left breast. Almost disguised as stretch marks save for their perfect symmetry, Audun can only just see their ends without a mirror. She knows their placement intimately, eyes having raked over the skin when she'd been young, before... before.

As a bear Audun is still on the smaller side. Heavier, muscled where her first form struggles with it, black furred and dark eyed, the only spot of color being her tan snout. Easier to hide in the shadows of the trees when she looks the part of them.


The Mind


Craft Strengths: 15pts
Psychic Probes
Preservation Spells
Vermin Warding
Spell Weaving
Swift Shifter
Craft Weaknesses: Heating and Cooling, Cushioning Spells, Witchfire

Personality:
Stubborn. Cautious. Audun's job depends on her making quick, accurate, sure assessments of tricky craft and having a keen eye for flaws in the framework of buildings, webs, and people. Mild, mostly, it's easy to overlook her. She's not very tall, she doesn't dress loudly, and she's very direct and to the point - nothing lending to her being remarkable in anyway, except for her skill, which serves her fine. She would rather be known for her work than her eyes or her hair or some snide comment she made.

Not that there aren't snide comments lurking behind her teeth. There definitely are. Audun has dealt with all manner of people in her travels doing work for the territory, and can be quite mean when she wants to be. Picking apart people is easy, when you're good at finding the hurts. But unhappy customers mean an unhappy mentor, and Audun prefers to retain her position. So she keeps most of her comments to herself and works on being good at her job.

In between work, she likes to walk the forest. Not as a bear, but as a girl. The world is very large, and Audun struggles with her place in it. Struggles with her other, larger half, even if she no longer fears it.


The Backstory


Family:
  • Name | Mother | Purple Dusk to Opal Blackwidow
  • Name | Sibling | Tiger-eye to Summer-sky Caste
  • Name | Sibling | Tiger-eye to Summer-sky Caste
  • Name | Sibling | White to Yellow Caste
  • Name | Sibling | Summer-sky to Purple Dusk Caste

History:
CW for minor depictions of character death

There was nothing significantly unique about Audun. A bright youth, often found causing mischief with her agemates. Not demanding or drawing enough to promise a Queen, not intuitive enough for the Widow paths, or inclined enough toward the healing arts or the Darkness, it was evident from a young age that the obligations of Caste would not weigh on her.

The youngest of the Dahl children, Audun's greatest struggles were being coddled and sticking her nose into everyone's business because of it. Several years the junior of her closest sibling, she often felt left behind, patronized to, or dismissed. It didn't help that their mother was often absent, traveling for 'work', although none of her children or neighbors knew what exactly she did - only that her returns to the village were accompanied by a child. The assumption was that they were all hers, fathers ranging wide, but none could say for sure.

So Audun sprouted, grew stubborn, spitfire, and rebellious, keen on proving her independence, that her elder siblings cossetting was unnecessary and that she could handle herself.

Natural curiosity and a penchant for analytical problem solving drove her to seek answers from any in the village who would humor her, Blood and Landen alike. Dirty, bruised, scraped, and gaining scars from sticking her hands places that she wasn't ready to, Audun kept her own counsel and balked aggressively at those who tried to curb her. Everything was contested - what she wore, what she studied, when she took her Birthright.

Twelve - almost thirteen - when she at last gave in to the pull and went to one of the village priestesses. Sank down into the Darkness to rise with a Yellow as warm as the sun.

Jewel strength changed little for her; she still dug her heels in at the edicts of her elder siblings, still fostered a a resentful longing for the mother that wasn't there. Hearth Craft came easy, swiftly, Birthright adding an edge to what she already felt in her bones. Made exploring and pulling lessons easier. Even the most elaborate of the foundation webs in their village needed protection from the weather, from animals, from time. Eventually she was accepted on as an apprentice to the local maintenance crew that serviced not only her village, but several surrounding hamlets and burroughs as well. Travel suited her.

On one such outing, pushing thirty-three and established enough in her role to travel alone for assessments, Audun sought a partner for the first time. She could feel the tell-tale shift that heralded readiness to descend, and found herself eager for the idea of a new chapter of her life. Perhaps she would understand better what the other women spoke of with hushed giggles if she experienced it herself.

Assessment completed, report sent home, she used the opportunity of a harvest celebration to find her match. A young man, a touch older, with hands that moved in what felt like experience and eyes that warmed. In the dancing shadows of the revelry she lead him into the trees.

When he proved to be less experienced and more forceful, the shifting thing in Audun revealed itself to be more than just the next step toward her Descent.

Teeth. Claws. Blood. No chance to scream when her shifting hand tore through his throat. Her own cries lost in the joy of the night. Black haired, round eared, tawny muzzle stained red. Feet that stumbled over broken limbs and themselves in an effort to flee both the fire behind her and the scene before. Senseless, lost, Audun ran.

Suddenly the forests were not welcoming, shadows writhing with the memory of fire, the tang of smoke and blood, a fever dream of gore and teeth. Scents tangled and ensnared as she tore across the woods. Home was beyond, somewhere, and she had to find it.

Dawn, cresting cool and damp, found her stumbling to her own backdoor. Naked, shivering, muddy. The eyes of her family turned to her with despair, cries of alarm, weeping. The hands of a mother that she didn't know how to hold, a mother returned too late. Audun wept, and for once accepted their touches without reserve, their staggering worry, their hushing. Different, but not alone, second skin a known truth among her siblings, her mismatched family.

Training under her mother went slowly, after. The memory of her first shift a screaming beacon in her mind. But it came, cautiously, until she no longer feared it. Descent delayed but not hindered, she welcomed her Rose without the specter of her furred half at her shoulder.

No matter the stability of her family, the road called to Audun. She lingered as long as she felt she could before parting from them, heading first toward the sea and Bardh Doram. Lingered there, too, learning the ways of boats, of different fortifications for the foundation webs. Then down, along the border, cautiously testing her claws as much as her knowledge. Sharpening her skills in both, gradually winding her way toward the cities.

There, one skill set was prized above the other. Her experience with the foundation webs made her an easy pick for the teams of maintenance crews that patrolled the more densely populated areas, and her willingness to travel made her ideal to send into the farmlands on long trips. Among the cobbled streets and beautiful buildings, Audun found herself aching for the woods; among the trees, she yearned for the sculpted walkways and noise of the city. Caught, pulled back and forth, she continued her training, and began to become known for her accurate reporting and keen eye. The head of her team, a Blackwidow with a discerning eye, often sent her out on little missions, gathering information both in the cities and the farmlands.

And so Audun gets to roam.


The Writer


Player Name: Kay, Kayndred
Player Pronouns: she/hers
Timezone: -8
Contact: Discord, PM

Inactivity Instructions: Archival, write out, adoption, death

Roleplay Sample:
See Michael Villiers

The Darkness

  • Staff
  • Red to Black

  • 0 Posts    9999739168 marks
Re: Bell, Audun
« Reply #1 on: September 04, 2020, 04:44:03 PM »
The Darkness has granted you...
Yellow
Cut 10
to
Rose
Cut 10



As requested, FIVE family rolls:
1: Purple Dusk to Opal
2: Tiger Eye to Summer-sky
3: Tiger Eye to Summer-sky
4: White to Yellow
5: Summer-sky to Purple Dusk
 What’s better than one shiny? Why, three shinies, of course!	   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   A fancy certificate awarded to those noble writers who finish what they start. Redeem it to get a bonus of 10% more marks for a completed thread.   A fancy certificate awarded to those noble writers who finish what they start. Redeem it to get a bonus of 20% more marks for a completed thread.   A fancy certificate awarded to those noble writers who finish what they start. Redeem it to get a bonus of 20% more marks for a completed thread.   What’s better than one shiny? Why, three shinies, of course!	   What’s better than one shiny? Why, three shinies, of course!	   Wow, it's really heavy!   Ready to get your territory lore approved? This item is for first time territory makers.   

The Darkness

  • Staff
  • Red to Black

  • 0 Posts    9999739168 marks
Re: Dahl, Audun
« Reply #2 on: September 21, 2020, 06:38:01 PM »
Approved
 What’s better than one shiny? Why, three shinies, of course!	   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   How nice! This item allows you to re-roll the Jewels on one character sheet for free.   A fancy certificate awarded to those noble writers who finish what they start. Redeem it to get a bonus of 10% more marks for a completed thread.   A fancy certificate awarded to those noble writers who finish what they start. Redeem it to get a bonus of 20% more marks for a completed thread.   A fancy certificate awarded to those noble writers who finish what they start. Redeem it to get a bonus of 20% more marks for a completed thread.   What’s better than one shiny? Why, three shinies, of course!	   What’s better than one shiny? Why, three shinies, of course!	   Wow, it's really heavy!   Ready to get your territory lore approved? This item is for first time territory makers.   
 

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